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Ivon365

25
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1
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A member registered Nov 02, 2017

Recent community posts

$20 on Steam. Release date is TBA.

When is the full game going to release? It's been a while since the full game giveaway and the last demos that were released... I'm SO wanting to get this game.

HopFrog, btw, I REALLY hope you implemented the coin system I suggested a while back. I attempted to sell 10,000 diamonds on the demo.... well... to say the least.... it crashed.... and burned.... jk on the last part. lol Also, I bought all of the islands the game will allow and the game lags really bad. Possibly too many entities needing to be rendered? Please update me on how the game dev is coming along. I would love to buy the game AS SOON as it comes out. I'm totally pumped. I haven't felt this excited since I found out Minecraft was a thing. lol. I can't wait to stream this game. Keep up the good work! :D

FYI, it took about a solid 4 hours for my computer to finally catch up with itself. I'm running a GTX 1080 btw...

I feel like the game REALLY struggled rendering about 17,000 objects at the same time.... It crashed. Hop Frog, I hope you implemented the new coin system I suggested. It would REALLY help with game progression.

Also, will there be regular updates to the game after the final release?

Are there any more demos that we get to test for bugs before the final release?

When will a new test build be released? I've seen a beta release every 30 days or so... It's been 2 months since the last beta release.

Try reloading the game or starting fresh.

System button is not yet implemented. It may be implemented in a future build of the game.

I've had this error before. Too many entities on screen and the computer can't keep up.

You're welcome. :) Please be sure to update the game so we can test Alpha 7.

Any updates on what music he's putting in for the game?

I'm buying the game as soon as it comes out. :) I would just ask that it be reasonably priced. Will you add the ability for LAN multiplayer in the future?

I'm pretty sure the upgrades that aren't implemented yet will be implemented in the near future.

Alpha 6 bugs (cont.)

*EXP doesn't roll over to new level

*item stacks are inconsistent from levels 52-65

*Performance issues exist when attempting to sell more than 15 of any RARE material (Diamond, Sapphire, etc.)

*There's no way to "repair" a market

*There's no way to "destroy" a bridge

I would suggest separating coins by value. 1=gold, 5=red, 10=green, 100=blue, 1000=magenta. This would allow users with lower end PC's to be able to play the game without lag due to excessive amount of entities  (coins) being shown on screen.

(2 edits)

*buildings can be built in between two squares

*throwing seed into tilled soil may cause it to glitch before being planted.

*Having about 200 fish traps out with all saying "Caught!" will cause the game to be about 3 seconds slower in real time vs. 1 second in-game time.


Hardware specs:

Intel Core i7 4700k @ 4.2 GHz w/ hyperthreading

Nvidia GTX 1080

16 GB RAM

Windows 10 64-bit


More bug posts soon to follow. :) All bugs shown above are in Alpha 6.

JB, alpha 6 just got released about 4-5 days ago. Don't forget to upload a new demo update for the game. :)

Bugs in Alpha 6 when playing:

*objects such as trees, rocks, ores, etc. will grow within the same block.

*objects can still grow on top of roads

*You can still till soil underneath a road

*Some objects will act as ghost objects and can't be harvested or foraged until a game reload

*Splash text above a fish trap "Caught!" will noticeably slow down the game

*Selling bulk items will slow down the game

*Purchasing too many bulk items will cause you to go into the negative

*Some bridges can't be placed next to land

*You can't till soil behind a building 

Alpha 6 game crash:


___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Draw Event
for object objGame:

instance_exists argument 1 incorrect type (undefined) expecting a Number (YYGI32)
at gml_Object_objGame_Draw_0
############################################################################################

I definitely agree. Having some kind of storage system will allow us to create more things. I would love to see a transportable storage system as well so while we expand, we can still build without running back and forth.

I would love to see added NPC's, villages, etc. to be implemented in the game in the future to assist the player in furthering their adventure. Also, create a story for the game. When expanding, make it to where expanding in a certain direction is cheaper and thus, furthers the story of the game. Lastly, make it to where the story doesn't end.

(1 edit)

This bug post is in relation to Alpha 5. Bug testing for Alpha 6 is currently underway.

At times, stacks of wood will take up another inventory slot at random intervals (e.i. one stack would be 16, another would be 46, and the last would be 100+).

When crafting, the lowest numbered stack will be read and won't allow you to create the desired item.